Interesting, so I set Update=25 and DefaultUpdateDivider=40, this keeps the skin updating at 1000ms and only those meters and the script measure (which would have UpdateDivider=1) for the snow updating at 25ms. This could work better than the action timer, I'll test it. ThanksFair enough.
That being said, the 1000 interval between redraws will only be applied while the animation is "off" anyway. When it comes to measure / meter updates, there is the option of using a DefaultUpdateDivider to force other elements to update at a slower pace.
In other words, the shorter the animation, the greater the benefit of an ActionTimer in not affecting a "standard" / less frequent update / redraw effect in the skin. If the animation happens for most of the time while a skin is active, that AT benefit is diminished and the effect becomes similar to having a skin updated as frequently as the animation in the first place.
Got it, better to avoid it for this use case.Yes, and keep this in mind:
Statistics: Posted by RicardoTM — December 4th, 2024, 5:42 pm