Quantcast
Channel: Rainmeter Forums
Viewing all articles
Browse latest Browse all 17

Lua Scripting • Re: Snow with action timer?

$
0
0
Fair enough.

That being said, the 1000 interval between redraws will only be applied while the animation is "off" anyway. When it comes to measure / meter updates, there is the option of using a DefaultUpdateDivider to force other elements to update at a slower pace.

In other words, the shorter the animation, the greater the benefit of an ActionTimer in not affecting a "standard" / less frequent update / redraw effect in the skin. If the animation happens for most of the time while a skin is active, that AT benefit is diminished and the effect becomes similar to having a skin updated as frequently as the animation in the first place.
Interesting, so I set Update=25 and DefaultUpdateDivider=40, this keeps the skin updating at 1000ms and only those meters and the script measure (which would have UpdateDivider=1) for the snow updating at 25ms. This could work better than the action timer, I'll test it. Thanks :thumbup:
Yes, and keep this in mind:
Got it, better to avoid it for this use case.

Statistics: Posted by RicardoTM — December 4th, 2024, 5:42 pm



Viewing all articles
Browse latest Browse all 17

Trending Articles